Introduction of the mapping scene

    The Mapping scene is in a very bad situation at the moment. It needs help, badly, and here's why. As you may already know, the nest of mappers is the New Maps section in Soldat Forums. Basically, if a map gets popular, it appears on Soldat Forums at some point, wherefrom it gets hosted. Not only that, but basically all the credited mappers visit these forums, that's why it is so important for young mappers to post their works there: otherwise they will only get noticed if by dumb luck someone stumbles upon their maps. There are other mapping communities and sites all around the world, but the Soldat Forums has the biggest one.
   
    And here's the problem: the community sucks. Plain and simple. Less and less quality maps have been hosted on servers, because maps just sink in the maps forum due to the massive amount of useless spam-critique, the flood of new mapper's first works and the simple bad attitude of forumers. Out of ten maps posted, only two get downloaded, and only by a few people, yet everyone else comments on the map. But alas, these comments are useless: most people don't give constructive criticism,  they just say whetever they like the maps looks or not. As someone mentioned correctly, the mapping forums are becoming your common geek's self-confidence booster place, because one can simply slap together something pretty in Polyworks, then get loads of nice comments, even if his map is full of polybugs and has horrible gameplay.

    That's one of the main reasons I've started this site: hopefully, with the help of the community, the better maps will get hosted on servers, get known by players worldwide, and the best would get implemented later on. The custom maps of today are the default maps of tomorrow: this is what should determine mapping, and this is what our community keeps forgetting lately.