Introduction of the mapping scene
The Mapping scene
is in a very bad situation at the moment. It needs help, badly, and
here's why. As you may already know, the nest of mappers is the New
Maps section in Soldat Forums.
Basically, if a map gets popular, it appears on Soldat Forums at some
point, wherefrom it gets hosted. Not only that, but basically all the
credited mappers visit these forums, that's why it is so important for
young mappers to post their works there: otherwise they will only get
noticed if by dumb luck someone stumbles upon their maps. There are
other mapping communities and sites all around the world, but the
Soldat Forums has the biggest one.
And here's the
problem: the community sucks. Plain and simple. Less and less quality
maps have been hosted on servers, because maps just sink in the maps
forum due to the massive amount of useless spam-critique, the flood of
new mapper's first works and the simple bad attitude of forumers. Out
of ten maps posted, only two get downloaded, and only by a few people,
yet everyone else comments on the map. But alas, these comments are
useless: most people don't give constructive criticism, they just
say whetever they like the maps looks or not. As someone mentioned
correctly, the mapping forums are becoming your common geek's
self-confidence booster place, because one can simply slap together
something pretty in Polyworks, then get loads of nice comments, even if
his map is full of polybugs and has horrible gameplay.
That's one of the
main reasons I've started this site: hopefully, with the help of the
community, the better maps will get hosted on servers, get known by
players worldwide, and the best would get implemented later on. The
custom maps of today are the default maps of tomorrow: this is what
should determine mapping, and this is what our community keeps
forgetting lately.